Roadmap & Contributing
This page outlines where Oxyde is heading next and how developers can get involved in shaping the future of emotionally intelligent NPCs.
Last updated
This page outlines where Oxyde is heading next and how developers can get involved in shaping the future of emotionally intelligent NPCs.
✅ Current Capabilities
Multi-LLM routing (OpenAI, Groq, Anthropic, xAI, local)
Emotional memory engine
Goal-driven agent architecture
Unity & Unreal integrations
Async inference pipeline
🔜 In Progress
🔊 Voice integration (Whisper, ElevenLabs, TTS/STT)
🧠 Persistent memory via SQLite/Postgres
🧩 Web UI + WASM playground
🕹️ “Oxyde Arena” multi-agent benchmark demo
📜 Streaming output for live dialogue
🧭 Planned Features
🫂 Multi-agent coordination and emergent group behavior
💭 Autonomous goal discovery + reflection
🛠️ Built-in agent editor GUI
🌐 Remote inference API (oxyde-server)
🎮 Godot and Roblox engine support
🔄 Vector database integration (Qdrant, Milvus)
Clone the repo
Build & test
Start hacking
Extend llm_service.rs with a new provider
Build custom memory logic in memory.rs
Add an inference UX to your engine via bindings/
Discord: Coming Soon
Email: contact@oxyde.rs
We’re actively looking for:
Game studios experimenting with AI agents
LLM researchers wanting real-world testbeds
Contributors passionate about emergent storytelling
Last updated
git clone https://github.com/Oxyde-Labs/Oxyde.gitcargo build
cargo run --example rpg_demo