Examples & Demos

Oxyde ships with real-time examples that demonstrate agent behavior, LLM orchestration, memory recall, and emotion-driven dialogue.

🧪 rpg_demo (Terminal)

Location: examples/rpg_demo/ Run with:

cargo run --example rpg_demo

What it does:

  • Loads a pre-configured agent from config.json

  • Simulates an NPC interaction via the terminal

  • Prints:

    • Input messages

    • Emotional state delta

    • Top memories recalled

    • Final generated response

This is the fastest way to test an agent end-to-end.


🕹️ Unity Demo (C#)

Location: bindings/unity/ Includes:

  • OxydeAgent.cs component script

  • Dialogue UI prefab

  • Response event hooks

How to use:

  1. Add OxydeAgent to any GameObject.

  2. Call .SendInput("Hello") from a trigger.

  3. Render output in a dialogue UI canvas.

You’ll see agent responses shift based on emotional memory.


🎮 Unreal Demo (C++)

Location: bindings/unreal/ Components:

  • UOxydeAgentComponent

  • LLM hooks exposed to Blueprint

Usage:

  • Attach to any ACharacter

  • Send input via code or Blueprint

  • Responses are received via delegate binding

Works in both runtime and editor simulation.


🌐 WASM Playground (Experimental)

Location: src/wasm.rs

  • Compile with wasm32-unknown-unknown

  • Load agents in the browser using JS bindings

  • Useful for visual novels, chatbots, and tutorials

Web UI and demo hosting in progress.


🧪 Stress Testing / Edge Cases

Use rpg_demo to test:

  • Long conversation loops

  • High memory load

  • Rapid emotional swings

  • Streaming behavior

Add breakpoints in agent.rs or inference.rs to observe inner workings.